
超越图形:约旦泰宁挑战学生通过游戏创造有意义的体验
在设计师开始编码一个新的视频游戏之前,他们需要问一些关键问题:这个游戏如何描绘玩家并允许玩家在他们正在创造的世界中表现?谁是代表的?游戏玩家可以接受哪些字符,并且播放该角色是什么喜欢的?
Jordan Tynes, Hess Fellow and visiting lecturer in computer science at Wellesley, doesn’t think many game studios are asking those questions carefully enough. He believes some issues with representation and toxicity in the gaming industry stem from the premises of the games themselves—such as those that ask players to become someone else, allowing for concealed identities, or that take place in worlds where people behave like monsters and use negativity for power.
后果gamergate.Tynes表示,2014年在2014年播放了博彩行业的几个妇女,作为骚扰运动的一部分,我们可能会看到游戏设计行业的变化。但要保证有意义的改进,“我们需要帮助培养更好的游戏设计师”,“他说。
“I want students to feel like they can contribute to the creation of games that are more reflective of the different kinds of people who are playing them.”
Jordan Tynes
这就是为什么在Wellesley,Tynes通过专注于通过游戏创造有意义的体验,而不是编码或创建图形令人印象深刻的世界,为什么将刚刚的游戏设计课程与其他学校的人们一起设定。
“When I challenge my students to think about games differently, they are excited to do that. The veil is lifted and they are allowed to criticize this [industry] that is pretty impenetrable. I have found that students at other places are more reluctant to do that,” Tynes said.
该领域在高等教育中是新的新教育,方案在世界各地突然出现;Tynes希望改进开发和设计之间的区别,并帮助为更多课程和更多关于这个主题的探索建立基础。
“I want students to feel like they can contribute to the creation of games that are more reflective of the different kinds of people who are playing them,” he said. “Right now, it’s a pretty bland landscape, and yet games are a very rich medium. There is a lot that we can work to change in the next decade.”
作为联合主任Media Arts and Sciences计划Claudia joskowicz.艺术助理教授,他开发了一系列计算机科学课程,将游戏设计开放给广泛的学生。
类序列允许所有学生 - 甚至没有编码或计算机科学经验的人 - 了解游戏设计和概念。课程如游戏设计简介and混合和增强现实允许计算机科学和艺术部门学科之间的新联系。
“沃里斯利的一个重要的教学设计方法是自由艺术,”Tynes说。“在设计背后的技术专长和技术概念中有多大的不仅仅是。我们需要采取技术流程,使其更多地了解游戏的概念,语言,情感和心理学。“

Tynes是狂热的棋盘游戏玩家和收藏家,并且在学院的教师角色之前,他给他对游戏和热情的热爱,他们可以为他的工作创造图书馆和技术服务。“我一直对第一次和最重要的是,帮助其他人了解我兴奋的事情,”Tynes说。
With LTS, he helped launch experiences such as a semester-long, role-playing game across campus (also supported by thePaulson Ecology of Place Initiative). He created board games with one of anthropology lecturerJustin Armstrong’s classes, and he digitized classical studies professor布莱恩燃烧'考古探索古代埃尔翁。
泰恩虚拟现实(VR)研究探讨了我dea of a user’s agency in interactive media; in VR, the amount of agency is unprecedented and the technology and design are getting close to giving users the same amount of agency they might have in real life.
“最重要的区别之一是,在VR中,我们不必遵守现实规则。游戏也具有同样的特权。他们可以打破现实的规则,“他说。“当我们将流程转化为俏皮的活动时,我们使用”Gamification“一词,我们现在开始看到赌博专业,个人和学术经验的想法。当我们有多样化的游戏开发人员时,通过以人为本的游戏玩家设计流程进行博彩的博彩,转化为VR体验 - 有可能是显着的,为媒体尚未完成了很多独特的事物。“
对于Tynes,视频游戏,VR经验和经典棋盘游戏,所有人都是关于社区和乐趣。“每个人都有一个目标是每个人都有一个美好的时光,而那场比赛从各行各业都会让人在一起,他们都对每个人的经历有意义,”他说。